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Or to put it still one last way, making an animation of a character walking across a bridge, perhaps facing a dozen or more hazards (like the recent webinar we had showing how to use the curve editor) isn't a "scene" except in the broadest possible sense of the word.
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I think most (all?) of us here know how to set up a scene in iClone, but it's not really a "scene" unless it includes the various camera positions and cuts needed to tell the story of the scene. That's why the first clip I posted was interesting to me in that it talks a great deal about the editing process. Or if there ARE people involved there are no closeups of faces or if there are closeups there is no "acting", etc. If there is any storytelling effort it's only because they feel the animation itself is telling the story (maybe a spaceship flying through the skies, and lands on a planet, and then is destroyed by another spaceship - lots of FXs and no people involved because people, you know, are hard.
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I can't tell you how often (particularly on another forum I am admin of) I am asked to comment on someone's "film" when in reality it's just something they animated.
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Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDDĭennis, My idea originally (and perhaps I didn't explain it well) is that many folks "animate" but few actually try and make a film.
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Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. But in that case, "animation" is only one of many steps in producing a completed film. If the latter, we could debate if the definition of "animation" includes the lighting and the camera work, and even the in-application editing. Or maybe I should rephrase that, and say they have a lot in common, and it's mainly the "filming" process that is difference between the two.
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Thinking about the title of this thread - "Filmmaking versus Animation" - Does it mean " making an animated film" versus " making a traditional, live-actor film?" - Or does the reference to "animation" refer to the " iClone" part of making an animated film? If the former, then there really isn't much difference between the two, since both include the full scope writing, staging, cinematography, directing, wardrobe, music, sound effects, editing, and so on. underwhelming, but I don't believe that to be the case generally as I've never heard nor have I had a comment stating as much. Now, I admit there may be a scene here or there in which my inexperience or my desire to experiment will prove a shot to be. I call these Schenectady shots and they need to go away." Generally I can't disagree with you Ben, however I don't move the camera for the sheer sake of moving it. That is the biggest mistake I have noticed with iclone people people move the camera too much and quickly swing to another location.
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Move the camera around when it is necessary to do so. Sometimes, as the story is unfolding, I feel like I'm writing a book and reading it at the same time. These machinimas have been very well received so the story seems to have been right in making me adhere to it's schedule and not to my own. But, again, as the video reached it's ending, there was one more video needed to tie up the entire saga. The second vid then became my new ending point as it carried the big battle scene which I thought would tie up the story. However, I realized, as the first video reached it's ending, that there was still more to tell. When I started it, I had envisioned a one video story to entertain the guys I played Naval games with. My first story was a machinima about a naval battle in the Napoleonic Wars. As far as production goes, my stories have a life of their own. An excellent discussion on all aspects of animation.